Creativity moves fast. Your version control should too.

Diversion is a cloud-native version control company building modern source control for game developers, virtual production, and creative teams. It versions large files, code, and assets with real-time collaboration and no servers to manage - a fresh alternative to legacy tools like Perforce built for a different era. Founded to give creative teams source control that keeps pace with how they actually work, Diversion unifies code, art, and audio in a single place.

Our mission

At Diversion, we're on a mission to make development easier and more accessible for everyone in the creative industry - coders, artists, and audio teams alike. We saw too many game development and virtual production studios held back by legacy tools built for a different era, killing performance and slowing teams down. So we started fresh.

Diversion isn't just about version control. It's a better way to build together - where collaboration flows, iteration is fast, and teams never have to compromise on quality or the joy of creation. We're proud to empower gaming and creative powerhouses to work the way they want, with seamless collaboration, real-time performance, and zero IT friction. From indie studios to established powerhouses, our goal is the same: remove the infrastructure overhead that stands between an idea and the next iteration, so teams can spend their energy on creation rather than tooling.

Backed by

And founders and executives from these companies

Frequently Asked Questions

What is Diversion?

Diversion is a cloud-native version control system for teams that work with large files - code, game assets, and media. It offers Git-like workflows with real-time collaboration and no server to manage.

Who is Diversion for?

Diversion is built for game developers, virtual production and architectural visualization studios, AI/ML teams, and any creative team collaborating on large files - including coders, artists, and audio teams.

How is Diversion different from Perforce?

Diversion is fully cloud-native, so there are no servers to provision or maintain. It delivers fast, real-time collaboration on large files with zero IT friction, where legacy tools like Perforce were built for an earlier era and require dedicated infrastructure. See a full Diversion vs. Perforce comparison.

What can I version with Diversion?

Diversion versions source code alongside the large binary files creative teams depend on - game assets, textures, 3D models, audio, video, and entire datasets - keeping everything in one repository with a complete, reproducible history.

Ready to work with modern version control?

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